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	<title>Comments for Into the Score</title>
	<link>http://intothescore.blueandbrownbooks.com</link>
	<description>the only podcast solely dedicated to the academic study of videogame music!</description>
	<pubDate>Thu, 04 Dec 2008 18:25:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>

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		<title>Comment on 24 - Live at the Chaos Theatre&#8230; The Runaway Five! by Kyle Wynen</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/12/02/24-live-at-the-chaos-theatre-the-runaway-five/#comment-611</link>
		<author>Kyle Wynen</author>
		<pubDate>Thu, 04 Dec 2008 04:31:09 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/12/02/24-live-at-the-chaos-theatre-the-runaway-five/#comment-611</guid>
		<description>Oh, I totally just spotted 'Hundreds of Voices' in there!</description>
		<content:encoded><![CDATA[<p>Oh, I totally just spotted &#8216;Hundreds of Voices&#8217; in there!</p>
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		<title>Comment on 24 - Live at the Chaos Theatre&#8230; The Runaway Five! by Kyle Wynen</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/12/02/24-live-at-the-chaos-theatre-the-runaway-five/#comment-610</link>
		<author>Kyle Wynen</author>
		<pubDate>Thu, 04 Dec 2008 04:06:31 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/12/02/24-live-at-the-chaos-theatre-the-runaway-five/#comment-610</guid>
		<description>Hey Kenley, excellent episode once again! I never actually got to play Earthbound, but I watched my older brother play it about 4 times over haha. Seem to find myself listening to each episode about 3 times to really take them in, nice work!</description>
		<content:encoded><![CDATA[<p>Hey Kenley, excellent episode once again! I never actually got to play Earthbound, but I watched my older brother play it about 4 times over haha. Seem to find myself listening to each episode about 3 times to really take them in, nice work!</p>
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		<title>Comment on 23 - Symphonia Ivalice by Chris</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-608</link>
		<author>Chris</author>
		<pubDate>Mon, 01 Dec 2008 21:15:10 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-608</guid>
		<description>Just wanted to pop in and say that I love this podcast. Seriously, this gives me hope that the internet is not a waste. Keep up the great work!</description>
		<content:encoded><![CDATA[<p>Just wanted to pop in and say that I love this podcast. Seriously, this gives me hope that the internet is not a waste. Keep up the great work!</p>
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		<title>Comment on 23 - Symphonia Ivalice by Donald</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-605</link>
		<author>Donald</author>
		<pubDate>Tue, 25 Nov 2008 21:49:58 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-605</guid>
		<description>Hey kenley great 2 have u back
Awsome show and cant wait for the next 1
lately ive been listening to the final fantasy x piano collection and love EVERY note of it. anyway 2 my point im wondering if you could do an episode on FFX?
I LOVE that game so much, the music, the world, the characters and the storry.
I didnt like XII 2 much so FFX is the last great FF, and with the FFX team making FFXIII I think i'd be a great way to look at them both and compare the music from FFXIII we have with FFXs music
Well thanks for reading and please reply =D
have fun @ camp
Donald</description>
		<content:encoded><![CDATA[<p>Hey kenley great 2 have u back<br />
Awsome show and cant wait for the next 1<br />
lately ive been listening to the final fantasy x piano collection and love EVERY note of it. anyway 2 my point im wondering if you could do an episode on FFX?<br />
I LOVE that game so much, the music, the world, the characters and the storry.<br />
I didnt like XII 2 much so FFX is the last great FF, and with the FFX team making FFXIII I think i&#8217;d be a great way to look at them both and compare the music from FFXIII we have with FFXs music<br />
Well thanks for reading and please reply =D<br />
have fun @ camp<br />
Donald</p>
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		<title>Comment on 14 - Beautiful Sky with Clouds and White Moon by Maelkashishi</title>
		<link>http://intothescore.blueandbrownbooks.com/2007/10/31/14-beautiful-sky-with-clouds-and-white-moon/#comment-576</link>
		<author>Maelkashishi</author>
		<pubDate>Fri, 21 Nov 2008 19:47:44 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2007/10/31/14-beautiful-sky-with-clouds-and-white-moon/#comment-576</guid>
		<description>First: thanks for the show, great preparation.
Bunch of comments again:
I think that the Promenade in Mussorgskys "Pictures" does not relate to a place, but to the act of walking from one picture to another. Promenade in French is a nominalisation which might means either: a walk or a walk... I think, the piece is better understood this way.
I found the remark interesting on what composers can do and what they can't because of the instruments' limitations as it ties in with what was said of not having to deal with CPU power when you are Mozart. If I combine that with the way the "Pictures" were (supposedly) expanded by adding orchestral color, one should be surprised to see what the sound chips of the future might come up with. Then again, I said supposedly, as I think Ravel's re-instrumentation is simplistic. It always reminds me of the sarcastic quote I once heared that went something like: "all music can be played on four [five?] instruments, only Americans need more to understand it. </description>
		<content:encoded><![CDATA[<p>First: thanks for the show, great preparation.<br />
Bunch of comments again:<br />
I think that the Promenade in Mussorgskys &#8220;Pictures&#8221; does not relate to a place, but to the act of walking from one picture to another. Promenade in French is a nominalisation which might means either: a walk or a walk&#8230; I think, the piece is better understood this way.<br />
I found the remark interesting on what composers can do and what they can&#8217;t because of the instruments&#8217; limitations as it ties in with what was said of not having to deal with CPU power when you are Mozart. If I combine that with the way the &#8220;Pictures&#8221; were (supposedly) expanded by adding orchestral color, one should be surprised to see what the sound chips of the future might come up with. Then again, I said supposedly, as I think Ravel&#8217;s re-instrumentation is simplistic. It always reminds me of the sarcastic quote I once heared that went something like: &#8220;all music can be played on four [five?] instruments, only Americans need more to understand it.</p>
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		<title>Comment on 23 - Symphonia Ivalice by Kyle</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-502</link>
		<author>Kyle</author>
		<pubDate>Tue, 11 Nov 2008 04:44:48 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-502</guid>
		<description>Hey Kenley, great show, I have been a fan of all the FF's through the years, and I have played every incarnation of FF Tactics that I could get my hands on. The PS1, GBA, PSP, even the sequel for DS, so thank you very much. I agree with what you said about Sakimoto, his music is good, but unlike other artists who either work for Square or used to work for Square, like Uematsu or Shimomura, I can't listen to his music alone. Granted that I sometimes have trouble listening to lots of Shimomura music, especially from Kingdom Hearts, because the orchestral music far outshines the majority of the music that you hear during the game, but that's another fight. Just wanted to let you know that this is one of my favorite podcasts, and keep on trucking :)</description>
		<content:encoded><![CDATA[<p>Hey Kenley, great show, I have been a fan of all the FF&#8217;s through the years, and I have played every incarnation of FF Tactics that I could get my hands on. The PS1, GBA, PSP, even the sequel for DS, so thank you very much. I agree with what you said about Sakimoto, his music is good, but unlike other artists who either work for Square or used to work for Square, like Uematsu or Shimomura, I can&#8217;t listen to his music alone. Granted that I sometimes have trouble listening to lots of Shimomura music, especially from Kingdom Hearts, because the orchestral music far outshines the majority of the music that you hear during the game, but that&#8217;s another fight. Just wanted to let you know that this is one of my favorite podcasts, and keep on trucking <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on 12 - A Night at the Museum&#8230; by intothescore</title>
		<link>http://intothescore.blueandbrownbooks.com/2007/09/23/12-a-night-at-the-museum/#comment-499</link>
		<author>intothescore</author>
		<pubDate>Sun, 09 Nov 2008 00:07:00 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2007/09/23/12-a-night-at-the-museum/#comment-499</guid>
		<description>Maelkashishi - sorry for the long wait on the reply, I wanted to really soak in what the article was saying.  You know what? It's a good article! That's not what I learned about "adaptive music", especially from Guy Whitmore's profile at the IASIG, but Andrew Clark (writer) makes some REALLY good points.  

Perhaps what the Whitmore bio stated as "adaptive" was more about adapting the themes, like you said above.  So, taking a theme and morphing it into whatever the scene around it was displaying? It's hard to say - it's two different views on the same thing, except that both seem to contradict each other...

Actually, I really like what Clark has said about adaptive music.  Like a scientist, I am quite delighted to be wrong so long the answer is found, and I think that Clark has hit the nail on the head with this one.  I'm glad you found this article, it's a keeper!

Kenley</description>
		<content:encoded><![CDATA[<p>Maelkashishi - sorry for the long wait on the reply, I wanted to really soak in what the article was saying.  You know what? It&#8217;s a good article! That&#8217;s not what I learned about &#8220;adaptive music&#8221;, especially from Guy Whitmore&#8217;s profile at the IASIG, but Andrew Clark (writer) makes some REALLY good points.  </p>
<p>Perhaps what the Whitmore bio stated as &#8220;adaptive&#8221; was more about adapting the themes, like you said above.  So, taking a theme and morphing it into whatever the scene around it was displaying? It&#8217;s hard to say - it&#8217;s two different views on the same thing, except that both seem to contradict each other&#8230;</p>
<p>Actually, I really like what Clark has said about adaptive music.  Like a scientist, I am quite delighted to be wrong so long the answer is found, and I think that Clark has hit the nail on the head with this one.  I&#8217;m glad you found this article, it&#8217;s a keeper!</p>
<p>Kenley</p>
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		<title>Comment on &#8220;Video Games Live!&#8221; in Calgary - PhotoStream by Video Game Soundtracks</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/01/27/video-games-live-in-calgary-photostream/#comment-497</link>
		<author>Video Game Soundtracks</author>
		<pubDate>Thu, 06 Nov 2008 14:27:07 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/01/27/video-games-live-in-calgary-photostream/#comment-497</guid>
		<description>anybody here know of a good site to find more info on video game soundtracks? I\'ve got this site bookmarked and im gonna keep checking it out, but i still would like to find a site that covers video game soundtracks a little more thoroughly..thanks</description>
		<content:encoded><![CDATA[<p>anybody here know of a good site to find more info on video game soundtracks? I\&#8217;ve got this site bookmarked and im gonna keep checking it out, but i still would like to find a site that covers video game soundtracks a little more thoroughly..thanks</p>
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		<title>Comment on 23 - Symphonia Ivalice by Ben</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-495</link>
		<author>Ben</author>
		<pubDate>Wed, 05 Nov 2008 14:33:16 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-495</guid>
		<description>Finally found time to listen to this - another great episode, well done.  Sakimoto's style has always obviously been really dense orchestral, but I'd never sat down to pick apart just how *many* lines can be going through a single piece at once.  Fun stuff.

Personally, Sakimoto's work has really grown on me as stand-alone music in the last few years.  I used to not enjoy it as much as, say, Uematsu, due to the dearth of catchy and recognizable melodies in favor of sweeping moods and textures, but lately I find I could really listen to FFXII music all day.

Definitely looking forward to Earthbound and the jazz combo in the next episode as well.

Oh, and I also enjoy a lot of the music from Wild Arms; it would certainly be something different to talk about.  Of course, it also provides some prime examples of some video game composers' tendency to "borrow" themes from pre-existing works pretty liberally.  I don't have the reference off the top of my head, but a few of the WA melodies are almost note-for-note with some old spaghetti western movie scores.</description>
		<content:encoded><![CDATA[<p>Finally found time to listen to this - another great episode, well done.  Sakimoto&#8217;s style has always obviously been really dense orchestral, but I&#8217;d never sat down to pick apart just how *many* lines can be going through a single piece at once.  Fun stuff.</p>
<p>Personally, Sakimoto&#8217;s work has really grown on me as stand-alone music in the last few years.  I used to not enjoy it as much as, say, Uematsu, due to the dearth of catchy and recognizable melodies in favor of sweeping moods and textures, but lately I find I could really listen to FFXII music all day.</p>
<p>Definitely looking forward to Earthbound and the jazz combo in the next episode as well.</p>
<p>Oh, and I also enjoy a lot of the music from Wild Arms; it would certainly be something different to talk about.  Of course, it also provides some prime examples of some video game composers&#8217; tendency to &#8220;borrow&#8221; themes from pre-existing works pretty liberally.  I don&#8217;t have the reference off the top of my head, but a few of the WA melodies are almost note-for-note with some old spaghetti western movie scores.</p>
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		<title>Comment on 23 - Symphonia Ivalice by intothescore</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-492</link>
		<author>intothescore</author>
		<pubDate>Sun, 02 Nov 2008 17:48:51 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-492</guid>
		<description>Thanks to everyone for posting replies! I really appreciate the discussion that this episode has brought upon the site! 

Matt - "Vagrant Story" is epic and you're right, that should definitely make it onto the show in the near future! (but not the next two episodes, because I have those planned out already ;)

Josh - thanks for the kind words!

secretbass - perhaps one of the first fans of the show! I'm pumped about that Decca release, I'm going to have to get my hands on that... ;) You pose a lot of good points with Berlioz being similar to Sakimoto... I agree, they both really expose the colour within the orchestra (and add some extra stuff too), hence comparing the two in the podcast.  With regards to Sakimoto's writing, I like it much more when I'm playing the games at the same time.  I mean, I LOVE the OST to "Tactics", and I really like "Final Fantasy XII" (for example), but I'm not a huge fan of XII's score on its own.  I really like it when I'm playing the game, but I don't think that I could sit down and listen to it on its own.

James - thanks for the compliments! It's easy to be "hoity-toity", but it's a lot of fun using VGM to really teach big musical concepts and I think that it comes across really casual because we're using video games as a medium, rather than, say... Beethoven or Schubert.  It does also help that I'm a music teacher, so I've got some degree of music pedagogy, but I'm glad that you don't think that the show comes off as pretentious ;) That's important! 

I agree, the Dark Knights are killing machines, but if you've got the time to get them... ;) I liked the re-translation because the Middle-English in the original PS1 release was really awkward and I feel that it kind of missed the mark.  However, I think that the localization and translations teams for "WotL" really put a lot of work into making the dialogue legitimate and really deep.  With regards to spells and stuff, whatevs, so long as it does that same thing then I don't really mind what they call it ;)

VGTO - glad to have you listening! I'm glad that you learn things, that's one of the aims of the podcast! I have to get my hands on "Wild Arms", I've heard that the score it good... ;)

Thanks for the comments and keep'em coming! 
Your listenership means a lot to me!
Kenley</description>
		<content:encoded><![CDATA[<p>Thanks to everyone for posting replies! I really appreciate the discussion that this episode has brought upon the site! </p>
<p>Matt - &#8220;Vagrant Story&#8221; is epic and you&#8217;re right, that should definitely make it onto the show in the near future! (but not the next two episodes, because I have those planned out already <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Josh - thanks for the kind words!</p>
<p>secretbass - perhaps one of the first fans of the show! I&#8217;m pumped about that Decca release, I&#8217;m going to have to get my hands on that&#8230; <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> You pose a lot of good points with Berlioz being similar to Sakimoto&#8230; I agree, they both really expose the colour within the orchestra (and add some extra stuff too), hence comparing the two in the podcast.  With regards to Sakimoto&#8217;s writing, I like it much more when I&#8217;m playing the games at the same time.  I mean, I LOVE the OST to &#8220;Tactics&#8221;, and I really like &#8220;Final Fantasy XII&#8221; (for example), but I&#8217;m not a huge fan of XII&#8217;s score on its own.  I really like it when I&#8217;m playing the game, but I don&#8217;t think that I could sit down and listen to it on its own.</p>
<p>James - thanks for the compliments! It&#8217;s easy to be &#8220;hoity-toity&#8221;, but it&#8217;s a lot of fun using VGM to really teach big musical concepts and I think that it comes across really casual because we&#8217;re using video games as a medium, rather than, say&#8230; Beethoven or Schubert.  It does also help that I&#8217;m a music teacher, so I&#8217;ve got some degree of music pedagogy, but I&#8217;m glad that you don&#8217;t think that the show comes off as pretentious <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> That&#8217;s important! </p>
<p>I agree, the Dark Knights are killing machines, but if you&#8217;ve got the time to get them&#8230; <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> I liked the re-translation because the Middle-English in the original PS1 release was really awkward and I feel that it kind of missed the mark.  However, I think that the localization and translations teams for &#8220;WotL&#8221; really put a lot of work into making the dialogue legitimate and really deep.  With regards to spells and stuff, whatevs, so long as it does that same thing then I don&#8217;t really mind what they call it <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
VGTO - glad to have you listening! I&#8217;m glad that you learn things, that&#8217;s one of the aims of the podcast! I have to get my hands on &#8220;Wild Arms&#8221;, I&#8217;ve heard that the score it good&#8230; <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Thanks for the comments and keep&#8217;em coming!<br />
Your listenership means a lot to me!<br />
Kenley</p>
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		<title>Comment on 12 - A Night at the Museum&#8230; by Maelkashishi</title>
		<link>http://intothescore.blueandbrownbooks.com/2007/09/23/12-a-night-at-the-museum/#comment-491</link>
		<author>Maelkashishi</author>
		<pubDate>Sat, 01 Nov 2008 19:38:49 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2007/09/23/12-a-night-at-the-museum/#comment-491</guid>
		<description>While this was generally a very good episode, there is a major point i do not agree on: the definition of "adaptive music". I am not familiar with whether there is academic debate about terminology, but i think it really helps to distinguish ambient from adaptive music. If you look at what the terms generally mean (i.e.: etymology), ambient says "related to the surroundings", while adaptation means "fitting in". While, of course, all music in video games should fit the situations it accompanies, I still think there is an issue we need to deal with: video games are interactive (except for Metal Gear Solid 4, from what I heared; but that is not to the point...), so linear music has a harder time fitting in if it wants to really make sense. Just consider Morrowind, a horrible jukebox of tracks loosely related to the surroundings when one is on the road, except for a safe/danger state dichotomy. So, I would really suggest to consider adaptiveness to be contrastet with linearity. This left me pondering for a while whether it is already adaptive music if it is non-linear in any way, which would not be a very helpfull term: the first such change will occur once the player hits "start". But then I found an article which gives a very fine definition (on page 3) of adaptive music revolving around gracefully handling (without ruining the music) that the exact game state progression, unknown and different each time a game is played, should be reflected in the music generated during play.
Specifically, this definition does not exclude being thematic, as long a you adapt your themes. (like the adaptation of the battle music speed in Zelda: Wind Waker to the proximity of the enemies).
The article follows, Episode 23 was cool.
http://www.gamasutra.com/features/20070417/clark_01.shtml , though I recommand reading at '2' and read 01 last.</description>
		<content:encoded><![CDATA[<p>While this was generally a very good episode, there is a major point i do not agree on: the definition of &#8220;adaptive music&#8221;. I am not familiar with whether there is academic debate about terminology, but i think it really helps to distinguish ambient from adaptive music. If you look at what the terms generally mean (i.e.: etymology), ambient says &#8220;related to the surroundings&#8221;, while adaptation means &#8220;fitting in&#8221;. While, of course, all music in video games should fit the situations it accompanies, I still think there is an issue we need to deal with: video games are interactive (except for Metal Gear Solid 4, from what I heared; but that is not to the point&#8230;), so linear music has a harder time fitting in if it wants to really make sense. Just consider Morrowind, a horrible jukebox of tracks loosely related to the surroundings when one is on the road, except for a safe/danger state dichotomy. So, I would really suggest to consider adaptiveness to be contrastet with linearity. This left me pondering for a while whether it is already adaptive music if it is non-linear in any way, which would not be a very helpfull term: the first such change will occur once the player hits &#8220;start&#8221;. But then I found an article which gives a very fine definition (on page 3) of adaptive music revolving around gracefully handling (without ruining the music) that the exact game state progression, unknown and different each time a game is played, should be reflected in the music generated during play.<br />
Specifically, this definition does not exclude being thematic, as long a you adapt your themes. (like the adaptation of the battle music speed in Zelda: Wind Waker to the proximity of the enemies).<br />
The article follows, Episode 23 was cool.<br />
<a href="http://www.gamasutra.com/features/20070417/clark_01.shtml" rel="nofollow">http://www.gamasutra.com/features/20070417/clark_01.shtml</a> , though I recommand reading at &#8216;2&#8242; and read 01 last.</p>
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		<title>Comment on 23 - Symphonia Ivalice by VGTO! Reviews</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-490</link>
		<author>VGTO! Reviews</author>
		<pubDate>Fri, 31 Oct 2008 15:18:51 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-490</guid>
		<description>Well it's about darn time, hah.

Wild Arms came out in 97 as well, GRRR! I must angst about this because I was a fan of the wild west style music. That is all on that, :).

Again I enjoy your informative posts. I've played through tactics more than once and loved the story. The music and story is what kept me attached to this genre of franchise.

Great job man, I learn new things every day and a refreshing on what I knew before, hah. :)

I had to cut short on the whole listening, so I'll hear the rest later, can't wait to hear the rest.</description>
		<content:encoded><![CDATA[<p>Well it&#8217;s about darn time, hah.</p>
<p>Wild Arms came out in 97 as well, GRRR! I must angst about this because I was a fan of the wild west style music. That is all on that, :).</p>
<p>Again I enjoy your informative posts. I&#8217;ve played through tactics more than once and loved the story. The music and story is what kept me attached to this genre of franchise.</p>
<p>Great job man, I learn new things every day and a refreshing on what I knew before, hah. <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I had to cut short on the whole listening, so I&#8217;ll hear the rest later, can&#8217;t wait to hear the rest.</p>
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		<title>Comment on 23 - Symphonia Ivalice by Eric</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-489</link>
		<author>Eric</author>
		<pubDate>Fri, 31 Oct 2008 02:28:38 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-489</guid>
		<description>Great!  New Episode!!  Can't wait to listen</description>
		<content:encoded><![CDATA[<p>Great!  New Episode!!  Can&#8217;t wait to listen</p>
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		<title>Comment on 23 - Symphonia Ivalice by James</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-488</link>
		<author>James</author>
		<pubDate>Wed, 29 Oct 2008 01:45:20 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-488</guid>
		<description>Very nicely done. I like the fact that you do pretty in depth analysis, with out being hoyty-toyty. Being a person of musical learning, I understand a lot of what you say without the explanation. But if I wasn't, I'd find it quite helpful indeed. Which is along winded way of saying, You do a good job.

But I'm curious, why do you like the release of FFT better? I thought that the "retranslation" was... tedious. I mean all the Middle-English stuff was annoying to me. And the changing of the names (i.e magic to magick, fire 2, 3, 4, to fira, firaga, firaja. ect) I dunno, it just seemed kinda pointless. Just about the only good thing good about it was the addition of the new classes. But even then, the dark knights are WAY OVERPOWERED. And, (I hate to ramble on here) but also the PSP seems to not have enough power to handle the graphics. So just about everytime you cast a spell, is slows down bad.

Anyway, all that aside, Tactics has amazing music. And I'm glad that you decided to do a show on it.</description>
		<content:encoded><![CDATA[<p>Very nicely done. I like the fact that you do pretty in depth analysis, with out being hoyty-toyty. Being a person of musical learning, I understand a lot of what you say without the explanation. But if I wasn&#8217;t, I&#8217;d find it quite helpful indeed. Which is along winded way of saying, You do a good job.</p>
<p>But I&#8217;m curious, why do you like the release of FFT better? I thought that the &#8220;retranslation&#8221; was&#8230; tedious. I mean all the Middle-English stuff was annoying to me. And the changing of the names (i.e magic to magick, fire 2, 3, 4, to fira, firaga, firaja. ect) I dunno, it just seemed kinda pointless. Just about the only good thing good about it was the addition of the new classes. But even then, the dark knights are WAY OVERPOWERED. And, (I hate to ramble on here) but also the PSP seems to not have enough power to handle the graphics. So just about everytime you cast a spell, is slows down bad.</p>
<p>Anyway, all that aside, Tactics has amazing music. And I&#8217;m glad that you decided to do a show on it.</p>
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		<title>Comment on 07.1 - Western Composers and an Island of Monkeys by Delfina</title>
		<link>http://intothescore.blueandbrownbooks.com/2007/05/11/071-western-composers-and-an-island-of-monkeys/#comment-487</link>
		<author>Delfina</author>
		<pubDate>Tue, 28 Oct 2008 20:35:13 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2007/05/11/071-western-composers-and-an-island-of-monkeys/#comment-487</guid>
		<description>Well written article.</description>
		<content:encoded><![CDATA[<p>Well written article.</p>
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		<title>Comment on 23 - Symphonia Ivalice by secret bass</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-486</link>
		<author>secret bass</author>
		<pubDate>Tue, 28 Oct 2008 01:28:03 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-486</guid>
		<description>Some comments on the show...

First of all, YMO is awesome, and Ryuichi Sakamoto at least has done a ton of interesting stuff since he left the band, so if you like Yellow Magic Orchestra you'd do well to follow up with his later solo work.

Second, its funny that you bring up Berlioz in the podcast, since I find more than a bit of similarity between Hitoshi Sakimoto's style and Berlioz' highly rythmically-oriented style of writing. Its worth noting that Berlioz' influence was instrumental in the formation of the Russian school of composition, his music having a huge influence on the group of composers known as The Five, as well as his work on orchestration serving as an inspiration for Rimsky-Korsakov's definitive work "Principles of Orchestration."

To feed your Mahler fanboyism, Decca released a Canadian-only recording of the entire Mahler symphony cycle, with conductor Ricardo Chailly and the Royal Concertgebouw Orchestra. Its ridiculously cheap, and an absolute steal for such a huge body of work.

And I hate to say it, but Hitoshi Sakimoto's music has never really done that much for me. He writes short but incredibly dense orchestral compositions that never feel like they have room to expand or breathe. I think giving him the opportunity to write a full length symphony would result in something absolutely sublime, but for videogame music his stuff just totally doesn't work for me.

As always, a fantastic podcast, and even though it was heinously late this time, its always worth the wait.</description>
		<content:encoded><![CDATA[<p>Some comments on the show&#8230;</p>
<p>First of all, YMO is awesome, and Ryuichi Sakamoto at least has done a ton of interesting stuff since he left the band, so if you like Yellow Magic Orchestra you&#8217;d do well to follow up with his later solo work.</p>
<p>Second, its funny that you bring up Berlioz in the podcast, since I find more than a bit of similarity between Hitoshi Sakimoto&#8217;s style and Berlioz&#8217; highly rythmically-oriented style of writing. Its worth noting that Berlioz&#8217; influence was instrumental in the formation of the Russian school of composition, his music having a huge influence on the group of composers known as The Five, as well as his work on orchestration serving as an inspiration for Rimsky-Korsakov&#8217;s definitive work &#8220;Principles of Orchestration.&#8221;</p>
<p>To feed your Mahler fanboyism, Decca released a Canadian-only recording of the entire Mahler symphony cycle, with conductor Ricardo Chailly and the Royal Concertgebouw Orchestra. Its ridiculously cheap, and an absolute steal for such a huge body of work.</p>
<p>And I hate to say it, but Hitoshi Sakimoto&#8217;s music has never really done that much for me. He writes short but incredibly dense orchestral compositions that never feel like they have room to expand or breathe. I think giving him the opportunity to write a full length symphony would result in something absolutely sublime, but for videogame music his stuff just totally doesn&#8217;t work for me.</p>
<p>As always, a fantastic podcast, and even though it was heinously late this time, its always worth the wait.</p>
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		<title>Comment on 23 - Symphonia Ivalice by Josh</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-485</link>
		<author>Josh</author>
		<pubDate>Mon, 27 Oct 2008 19:39:49 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-485</guid>
		<description>Best 80 minutes I've spent in a long while.  FFT is by far my favorite game even without knowing everything about the music.  Just knowing so makes it even more interesting about how everything ties together. Great one, please do keep it up!</description>
		<content:encoded><![CDATA[<p>Best 80 minutes I&#8217;ve spent in a long while.  FFT is by far my favorite game even without knowing everything about the music.  Just knowing so makes it even more interesting about how everything ties together. Great one, please do keep it up!</p>
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		<title>Comment on 23 - Symphonia Ivalice by Kenley</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-482</link>
		<author>Kenley</author>
		<pubDate>Mon, 27 Oct 2008 13:15:18 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-482</guid>
		<description>Hey everyone - I just realized that I didn't upload those two extra documents! Oh no!

They'll be up by Wednesday night (as my school has its band camp for the next three days!)

Thanks for waiting - as always, I really appreciate your listenership and patience!

Kenley</description>
		<content:encoded><![CDATA[<p>Hey everyone - I just realized that I didn&#8217;t upload those two extra documents! Oh no!</p>
<p>They&#8217;ll be up by Wednesday night (as my school has its band camp for the next three days!)</p>
<p>Thanks for waiting - as always, I really appreciate your listenership and patience!</p>
<p>Kenley</p>
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		<title>Comment on 23 - Symphonia Ivalice by matt</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-481</link>
		<author>matt</author>
		<pubDate>Mon, 27 Oct 2008 07:07:51 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/10/27/23-symphonia-ivalice/#comment-481</guid>
		<description>hearing this makes me want to hear a Vagrant Story show, unless of course you already did and I somehow missed it in the archives... as far as I'm concerned, that's absolutely one of the best Sakimoto projets, if not one of the best soundtracks PERIOD. Loving it as always, keep up the good work!</description>
		<content:encoded><![CDATA[<p>hearing this makes me want to hear a Vagrant Story show, unless of course you already did and I somehow missed it in the archives&#8230; as far as I&#8217;m concerned, that&#8217;s absolutely one of the best Sakimoto projets, if not one of the best soundtracks PERIOD. Loving it as always, keep up the good work!</p>
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		<title>Comment on &#8220;Video Games Live!&#8221; in Calgary - PhotoStream by Josh</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/01/27/video-games-live-in-calgary-photostream/#comment-460</link>
		<author>Josh</author>
		<pubDate>Tue, 21 Oct 2008 23:35:55 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/01/27/video-games-live-in-calgary-photostream/#comment-460</guid>
		<description>To Video Games/Video Games Live:
 Have you tried Wikipedia? That's a very good, very comprehensive source for most everything you desire. If you have, and don't like it, try finding the company or game's (which some games do) official site. Other than that, it's kind of pointless to just keep typing in "Anyone got a good site for video game info?" Like I said, just look online. There's a million places you could go. IGN, GAMESPOT, Wikipedia, they just exist everywhere. Video Games Live was a concert. It'll be hard to find, but I'm pretty sure Wikipedia's got info on that too. If you're looking to download the music for it, I don't know what to tell you, because it WAS a live performance, and unless they have their own site where they post the mp3 versions of the music... you'll probably just have to search for the CD. And take the time to post on one of the episodes here, about the episode itself. Take part in the community, not just walk in, ask a question, and walk out.</description>
		<content:encoded><![CDATA[<p>To Video Games/Video Games Live:<br />
 Have you tried Wikipedia? That&#8217;s a very good, very comprehensive source for most everything you desire. If you have, and don&#8217;t like it, try finding the company or game&#8217;s (which some games do) official site. Other than that, it&#8217;s kind of pointless to just keep typing in &#8220;Anyone got a good site for video game info?&#8221; Like I said, just look online. There&#8217;s a million places you could go. IGN, GAMESPOT, Wikipedia, they just exist everywhere. Video Games Live was a concert. It&#8217;ll be hard to find, but I&#8217;m pretty sure Wikipedia&#8217;s got info on that too. If you&#8217;re looking to download the music for it, I don&#8217;t know what to tell you, because it WAS a live performance, and unless they have their own site where they post the mp3 versions of the music&#8230; you&#8217;ll probably just have to search for the CD. And take the time to post on one of the episodes here, about the episode itself. Take part in the community, not just walk in, ask a question, and walk out.</p>
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		<title>Comment on 22 - Symphony of the Colossus by Donald</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/08/27/22-symphony-of-the-colossus/#comment-452</link>
		<author>Donald</author>
		<pubDate>Mon, 20 Oct 2008 18:37:28 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/08/27/22-symphony-of-the-colossus/#comment-452</guid>
		<description>Hey Kenley where's the new show?
Im really looking forward to it</description>
		<content:encoded><![CDATA[<p>Hey Kenley where&#8217;s the new show?<br />
Im really looking forward to it</p>
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		<title>Comment on 01 - The Sound of Silence to the Symphony by teh crazydude</title>
		<link>http://intothescore.blueandbrownbooks.com/2007/01/02/01-the-sound-of-silence-to-the-symphony/#comment-436</link>
		<author>teh crazydude</author>
		<pubDate>Thu, 16 Oct 2008 09:38:33 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2007/01/02/01-the-sound-of-silence-to-the-symphony/#comment-436</guid>
		<description>wow, this podcast really reminds me of a show used to listen to every now and then on the radio called "the ongoing history of new music"</description>
		<content:encoded><![CDATA[<p>wow, this podcast really reminds me of a show used to listen to every now and then on the radio called &#8220;the ongoing history of new music&#8221;</p>
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		<title>Comment on &#8220;Video Games Live!&#8221; in Calgary - PhotoStream by Video Games Live</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/01/27/video-games-live-in-calgary-photostream/#comment-429</link>
		<author>Video Games Live</author>
		<pubDate>Wed, 15 Oct 2008 12:37:09 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2008/01/27/video-games-live-in-calgary-photostream/#comment-429</guid>
		<description>anybody here know of a good site to find more info on video games live? I've got this site bookmarked and im gonna keep checking it out, but i still would like to find a site that covers video games live a little more thoroughly..thanks</description>
		<content:encoded><![CDATA[<p>anybody here know of a good site to find more info on video games live? I&#8217;ve got this site bookmarked and im gonna keep checking it out, but i still would like to find a site that covers video games live a little more thoroughly..thanks</p>
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		<title>Comment on 11 - Of Megas and Men by Maelkashishi</title>
		<link>http://intothescore.blueandbrownbooks.com/2007/09/02/11-of-megas-and-men/#comment-420</link>
		<author>Maelkashishi</author>
		<pubDate>Sun, 12 Oct 2008 15:47:44 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2007/09/02/11-of-megas-and-men/#comment-420</guid>
		<description>Is it true that the composers used (or were forced to use) these pseudonyms just not to be snatched away? It seems plausible, even though I would have thought that the musicians would not want to be associated with composing "mere" vgm. A related trend is composers such as Shimomura, Uematsu and Sakimoto to become "freelance", but then compose for their original companies or franchises. What is _that_ all about- and is there a connection?
Some remarks on the sound hit the spot, but I'd care to know the context: is there source on how this old music works and is transformed from composition to catridge/cd?
In this episode, I found the trivia part to be a bit odd details. I know it has become commonplace to let some of it slip, but what exactly does the point of fighting rockman 2 bosses with rockman 3 weapons have to do with anything, or the fig leaf story they provide? Don't take it rude, it just felt in retrospect, this fills the episode up a little which missed the interview...
Still, many fine things to be heard here.</description>
		<content:encoded><![CDATA[<p>Is it true that the composers used (or were forced to use) these pseudonyms just not to be snatched away? It seems plausible, even though I would have thought that the musicians would not want to be associated with composing &#8220;mere&#8221; vgm. A related trend is composers such as Shimomura, Uematsu and Sakimoto to become &#8220;freelance&#8221;, but then compose for their original companies or franchises. What is _that_ all about- and is there a connection?<br />
Some remarks on the sound hit the spot, but I&#8217;d care to know the context: is there source on how this old music works and is transformed from composition to catridge/cd?<br />
In this episode, I found the trivia part to be a bit odd details. I know it has become commonplace to let some of it slip, but what exactly does the point of fighting rockman 2 bosses with rockman 3 weapons have to do with anything, or the fig leaf story they provide? Don&#8217;t take it rude, it just felt in retrospect, this fills the episode up a little which missed the interview&#8230;<br />
Still, many fine things to be heard here.</p>
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		<title>Comment on 10 - Sending a Song into the Universe by Josh</title>
		<link>http://intothescore.blueandbrownbooks.com/2007/08/15/episode-10-sending-a-song-into-the-universe/#comment-387</link>
		<author>Josh</author>
		<pubDate>Sun, 28 Sep 2008 21:19:05 +0000</pubDate>
		<guid>http://intothescore.blueandbrownbooks.com/2007/08/15/episode-10-sending-a-song-into-the-universe/#comment-387</guid>
		<description>About One Winged Angel...

Sorry, Kenley, I'm an FFVII buff. The Birth of a God actually seems, to me, to serve as a link between Those Chosen by the Planet and One Winged Angel. If you listen carefully, there's a riff in Birth of a God that is exploited after the "Sephiroth motive" and in One Winged Angel is after the chorus. I may be just making an aural connection...but that's what I think.</description>
		<content:encoded><![CDATA[<p>About One Winged Angel&#8230;</p>
<p>Sorry, Kenley, I&#8217;m an FFVII buff. The Birth of a God actually seems, to me, to serve as a link between Those Chosen by the Planet and One Winged Angel. If you listen carefully, there&#8217;s a riff in Birth of a God that is exploited after the &#8220;Sephiroth motive&#8221; and in One Winged Angel is after the chorus. I may be just making an aural connection&#8230;but that&#8217;s what I think.</p>
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