<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: 16 - Masters of the Craft</title>
	<atom:link href="http://intothescore.blueandbrownbooks.com/2008/01/02/16-masters-of-the-craft/feed/" rel="self" type="application/rss+xml" />
	<link>http://intothescore.blueandbrownbooks.com/2008/01/02/16-masters-of-the-craft/</link>
	<description>the only podcast solely dedicated to the academic study of videogame music!</description>
	<pubDate>Sun, 20 May 2012 20:49:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.5</generator>
		<item>
		<title>By: maelkashishi</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/01/02/16-masters-of-the-craft/#comment-702</link>
		<dc:creator>maelkashishi</dc:creator>
		<pubDate>Sun, 28 Dec 2008 21:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://intothescore.blueandbrownbooks.com/2008/01/02/16-masters-of-the-craft/#comment-702</guid>
		<description>To me, there are three question left in the episode.
1) Are sound effects and the ambient sounds of the pieces of a similar type or do they have a relation (such as: being the same, likely, or wholly different)? I also think I remember that at least the quasi-successor Warcraft 3 had the sound effects corresponding to the position of the player on the map, making him/-er hear what was underneath their eyes. That would be noteworthy.
2) forgot :-(
3) The interview. Okay, it obviously got canceled, but you said you had some material besides the interview on the specific musical traits of the races. This seems to have fallen by the wayside, but maybe you have sketches about that somewhere.</description>
		<content:encoded><![CDATA[<p>To me, there are three question left in the episode.<br />
1) Are sound effects and the ambient sounds of the pieces of a similar type or do they have a relation (such as: being the same, likely, or wholly different)? I also think I remember that at least the quasi-successor Warcraft 3 had the sound effects corresponding to the position of the player on the map, making him/-er hear what was underneath their eyes. That would be noteworthy.<br />
2) forgot <img src='http://intothescore.blueandbrownbooks.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> 3) The interview. Okay, it obviously got canceled, but you said you had some material besides the interview on the specific musical traits of the races. This seems to have fallen by the wayside, but maybe you have sketches about that somewhere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Braiden</title>
		<link>http://intothescore.blueandbrownbooks.com/2008/01/02/16-masters-of-the-craft/#comment-58</link>
		<dc:creator>Braiden</dc:creator>
		<pubDate>Tue, 15 Jan 2008 06:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://intothescore.blueandbrownbooks.com/2008/01/02/16-masters-of-the-craft/#comment-58</guid>
		<description>Hey Mr.K I was wondering what you use to compose your podcast and where do you get  your bongo's from?? I'd like to know where to get some open source music or whatever its called. Thanks!!</description>
		<content:encoded><![CDATA[<p>Hey Mr.K I was wondering what you use to compose your podcast and where do you get  your bongo&#8217;s from?? I&#8217;d like to know where to get some open source music or whatever its called. Thanks!!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

