We take a look at the haunting nature of Nintendo’s 1994 release, Super Metroid with music composed by Kenji Yamamoto and Minako Hamano. Dig in!
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This podcast seeks to be an in-depth and academic look at video game music, exploring the composers, the pieces and the games that they're written for!
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The heaviest of your episodes to date in terms of musical theory.
Yet, listening to this, I was astonished by the professional sound and overall listening experience of the show. I noticed you did not really have to experiment very much with your format, so: how really much preparation has it takenyou to do write and record this and to find the little sounds in the background? Have you done radio programmes before?
Yet, I failed to get the iran missle attack joke (was it?) at the beginning.
On the side of criticism, this _is_ heavy stuff, and I really try to remember the terms and which is relative to what, with the added fun of being a non-anglophone(-ic?) listener, and got confused with the terms right before the wrap-up. Still, I love this part, and it is done just so great, with the “challenges” really making it worth the while listening for the melodic devices.
Something I miss is a word about about how the modes work. So, why does the frigean two-chord have its effect? And why is/was tonal music based on ionian and aeolien scales since the Rennaissance? Are the others not suitable and for what? This of course leads to more questions, I’m quite sure, so maybe it isn’t actually missing as you could never stop…
At 15:04 there is a strange cut in the text, continuing in mid-sentence- I would quote but !the shownotes are 404. I guess they got lost in a server crash/change! Is there something missing at this part?
Hm, can’t think of a good bye so- thank you for the show.