We explore Capcom’s 8-bit masterpiece, Mega Man 2, with music by Ogeretsu Kun, Manami Ietel and Yuukichan’s Papa! The Megas are on the show! Get Equipped!
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About
This podcast seeks to be an in-depth and academic look at video game music, exploring the composers, the pieces and the games that they’re written for!
Latest Posts
- 24 - Live at the Chaos Theatre… The Runaway Five!
- 23 - Symphonia Ivalice
- 22 - Symphony of the Colossus
- Mini06 - Back from Japan and SotC Up Next!
- 21 - Professor Layton and the Musical Podcast
- 20 - The Music of the Mushroom Kingdom
- 19 - Arias of Balance and Ruin (Take 2)
- 19 - Arias of Balance and Ruin
- 18 - The Quick and the Megas
- Mini05.2 - The REAL Switcheroo!
Latest Comments
- maelkashishi on the post 17 - Street Fighter, Second Movement
- maelkashishi on the post 16 - Masters of the Craft
- maelkashishi on the post 15 - Arias and Laments; Rondos and Symphonies
- Nicolas on the post 12 - A Night at the Museum...
- Ben on the post 24 - Live at the Chaos Theatre... The Runaway Five!
- intothescore on the post 24 - Live at the Chaos Theatre... The Runaway Five!
- Ben on the post 24 - Live at the Chaos Theatre... The Runaway Five!
- Chris Misleh on the post 24 - Live at the Chaos Theatre... The Runaway Five!
- Jeriaska on the post 24 - Live at the Chaos Theatre... The Runaway Five!
- Brendan McElroy on the post 24 - Live at the Chaos Theatre... The Runaway Five!
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- Updates (13)

for some reasons, this episode and episode 4 doesnt work, on my download manager, it give me a password thingy and on normal download, it act like a dead link.
it sucks because i really enjoyed all the others (except the videos cause im too lazy to just sit around watching it)
continue the good job, I really enjoy the way you go in depth instead of just playing song and reviews
Hey Yannick! Thanks for the comment! Thankfully, Episode 4 has just been fixed! The link was incorrect (and it was really weird, but thankfully, it’s all good!)… ’tis fixed!
Please check it out! The “Chrono Triple Tech” is some of the best work of ITS and I’m really excited to hear your thoughts on it!
Thanks again!
Kenley
Hi,
I’m wondering what was the deal with leitmotifs here? Actually I don’t hear anything much of them in the soundtrack- given that they ought to be rather obvious to actually work. Listening to the soundtrack, leitmotifs seem to play just about role in it, but rather strong character themes instead. Which is something to mention- emblematic music, expressing ‘metal’, ‘wood’ et al adequately through music. But Leitmotifs, ” written in such a way for us to develop an emotional connection with the character on a subconscious musical level”, you do not present. Am I missing something.
That said, the anaysis section is fine and easy to follow, and your sound examples for leitmotifs in european music are selected just fine.
So, thanks for the show.
Hey Onto,
It’s not exactly the concept of recurring character themes as leitmotifs that I’m trying to drill home, it’s that the score is unique to actually include different music for each character, which is the BASIS for leitmotifs. In most gaming before that, there was a generic “level theme”, but MM2 uses different music for each character’s level… so yeah, the connection is a little bit loose, but it seemed like a good avenue to teach what a “leitmotif” is.
In one of the more recent episodes (Ep18, I believe), the rock band called “The Megas” came onto the show and talked more about how they took each level theme, combined it with more directed lyrics and tried to really manifest each boss’s personality in their music. That one may help solidify the whole “leitmotif” concept.
You’re totally right about what a leitmotif is and how it would nooooormally be applied, but this just seemed like a good opportunity to show what leitmotifs are to the listener!
Thanks for checking through the archives! Love hearing your comments!
Kenley
Your blog is interesting!
Keep up the good work!